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Subject: TML Bundle #212: Msgs 2600-2601
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Date: Sun Jul 14 21:00:42 PDT 1991
From: traveller-request@metolius.wr.tek.com (TML Administrator)
Subject: TML Bundle #212: Table of Contents

-AMN- --Date--- --Sender--------- --Subject-----------------------------------
2600  13-Jul-91 Marc Alexandrovic Mercenary Division Vehicles << ENclosed are t
2601  13-Jul-91 Carl Fago         Re: 2583 Laser Communications << > Date: Thu,

------------------------------

Archive-Message-Number: 2600
From: Marc Alexandrovich Volovic <mav@cs.huji.ac.il>
Date: Sat, 13 Jul 91 01:19:35 PDT
Subject: Mercenary Division Vehicles


ENclosed are the final versions of the Mercenary Division Vehicles.
Some were redesigned, a number of new designs added and a Phalanx-like
vehicle was inspired by Rob Dean.

                Cyclops Heavy Fire Support Vehicle Mk II
 
 
  The Cyclops HFSV is intended to provide long range, heavy, fire
support for the initial stages of planetary invasions. Carrying enough
armour to withstand hits from all weapons at TL10-13 short of major ship
weaponry, it can engage targets at a range of 50,000km.
 
  The main hull is almost all powerplant, grav unit and fuel. The pilot,
secondary weaponry and other subsystems are distributed among the weapon
turrets. To offset this disadvantage, the control system has been
provided with a large holographic display, which compensates for the
turret rotation automatically.
 
  Despite carrying a power plant capable of lighting a fair sized town,
the space limitations have resulted in a maximum speed of only 720 kph.
This is considered unacceptable by any standard, and a redesign
programme is contemplated.
 
 
  CraftID: Cyclops Heavy Fire Support Vehicle Mk II, TL12, MCr62.5
     Hull: 14/35, Disp=12, Config=1SL+Turret, Armour=70F,
           Unloaded=1792.12 tons, Loaded=1792.91 tons
    Power: 7/14, Fusion=561Mw, Dur=40/120 hrs
     Loco: 5/10, StdGrav=3000 tons, Max=720 kph, Cruise=540 kph, NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*12
  Sensors: EMM, EMSActive=FarOrbit(500,000), EMSJammer=FarOrbit(500,000)
           EMSPassive=Substellar(100,000 au), ActObjScan=Routine,
           ActObjPin=Routine, PassEnScan=Routine
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
Plasma Gun        -    88/5    800  Planet     -     45     H     30
1Mw Beam Laser * 5     10/2      5  Dist(5)    2      3     H     40
 
      Def: Sandcaster*50, indepenent PD targeting for all lasers
  Control: Comp=5, LargeHoloDisplay, ECP
    Accom: Crew=1 (Pilot/Operator), SeatExtOccRoomy, basic env, basic ls
           extended ls, grav plates, inertial comp
    Other: Fuel=8.28kl, ObjSize=Avg, Emlevel=Faint
 
 
                          Daisun Drop APC Mk I
 
 
  The landing of infantry on a hostile world is an endeavor wrought with
danger, an endeavor the Daisun APC is designed to cope with. Carrying an
infantry squad in a heavily armoured hull this APC is able to enter the
atmosphere from orbit and bring the soldiers to world surface in face of
hostile opposition.
 
  In recent operations, two problems came to be regarded as of highest
importance - the lack of PD capable weapon and the small weapon load.
These were rectified and the new model, Daisun Mk IIx is now in the
pre-production testing stages.
 
  The name 'Daisun' means 'Enemy.'
 
 
  CraftID: Daisun Drop APC Mk I, TL12, Mcr
     Hull: 19/46, Disp=20, Config=1AF, Armour=70F, Unloaded=1946.702 tons
           Loaded=1948.967 tons
    Power: 6/12, Fusion=507Mw, Dur=2/6
     Loco: 7/14, StdGrav=5000 tons, Max=1731 kph, Cruise=1299 kph, NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000),
  Sensors: EMSActive=FarOrbit(500,000), EMSJammer=FarOrbit(500,000),
           EMSPassive=Substellar(100,000 au), ActObjScan=Routine,
           ActObjPin=Routine, PassEnScan=Routine
      Off: Hardpoints=1
 
             Missile=xx2
                Batt   1
                Bear   1
 
      Def: Sandcaster*100
  Control: Comp=5, LargeHoloDisplay, ECP
    Accom: Crew=1 (Pilot/Gunner), Seats=Roomy, Passengers=Roomy*8, basic env,
           basic ls, grav plates, inertial comp
    Other: Fuel=12.168kl, Magazine=27 bat-rds, ObjSize=Avg, EmLevel=Faint
 
 
                        Banshee Signals Vehicle
 
 
  The Banshee is a member of the Wraith family of vehicles designed to
serve as a fast and mobile signals unit. Equipped with a very extensive
sensor and communication suite but light armour, the Banshee is not
intended to participate in TTT (tank to tank) engagements, but to follow
the battle from a distance and to provide communication and sensor
services for the main force. One model 1/bis computer is dedicated to
communications routing an can supervise, route and operationally
integrate 144 channels simultaneously.
 
  Weapons, installed in a remote turret, are intended for point defence
and AP fire. The three lasers are co-axial and are governed by a single
point defence targeter. There is enough excess computer power and power
supply (14 MW) to replace the weapon suite with more powerful weapons,
if desired.
 
 
  CraftID: Banshee Mark 1 Signals Vehicle, TL12, MCr10.041
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=20F, Loaded=89.302 tons,
           Unloaded=88.8473 tons
    Power: 1/2, Fusion=84MW, Dur=150/450 hrs
     Loco: 1/2, StdGrav=500 tons, Max=3276 kph, Cruise=2457 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000)*3, Laser=FarOrbit(500,000)*3,
           Maser=FarOrbit(500,000)*3,
           Channels=T-Radio*36, T-Laser*36, T-Maser*36, R-Radio*432,
           R-Laser*432, R-Maser*432
           Panels=CompLinked(Transmit/Receive)*144
  Sensors: EMM, EMSActive=FarOrbit(500,000), EMSPassive=Interstellar(2 par),
           EMSJammer=FarOrbit(500,000), LowPenDensiometer=1m,
           NeutrinoSensor=1Mw, ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Form, PassEnScan=Routine,
           PassEnPin=Form
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
3*5MW Beam Laser   -   28/3     10  Vdist(25)  2     4.5    H     40
 
      Def: Sandcaster*30, Point Defence targeting
  Control: Comp=1/bis*3, HUD*3
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=6.200kl, ObjSize=Small, EmLevel=Faint
 
                         Duergar Heavy Grav Tank
 
 
  The Duergar is a member of the Wraith family of vehicles. Developed to
complement Zombie tanks, mainly in engagements with heavy use of
anti-laser means, it is equipped with a 140mm cannon. Removal of the
laser armament allowed a significant decrease in power requirement,
resulting in the maximum speed increase of more than 18% and endurance
increase of 26%. For AP and PD fire, a rapid pulse plasma gun has been
installed in an independent barbette.
 
 
  CraftID: Duergar Heavy Grav Tank, TL12, MCr10.03
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=60F,
           Loaded=294.528 tons, Unloaded=290.227 tons
    Power: 2/4, Fusion=96MW, Dur=42/126 hrs
     Loco: 2/4, StdGrav=800 tons, Max=1950 kph, Cruise=1462 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
14cm HV Gun       80   -----------------(see below)-----------------
      HE                23      18  VDist(24)        50     M     9
      HEAP              48      14  VDist(24)               M     9
      KEAP              37      14  VDist(24)               M     9
      KEAPER            37      16  VDist(24)               M     9
      Flechette         23       3  VDist(24)       150     M     9
      Illum                         VDist(24)       115     M     9
RPA-12            -    44/5     20 VDist(5.1)  2            H    40
 
      Def: Sandcaster*30, Point Defence targeting for RPA-12
  Control: Comp=1bis*2, HUD*2
    Accom: Seats=Roomy*2 (Commander/Gunner Driver), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=2.0096kl, ObjSize=Avg, EmLevel=Faint
 
                           Ghost ADA Vehicle
 
 
  The Ghost, a member of the Wraith family of vehicles, is intended to
supplement a mobile task force and provide it with PD and AP fire. Five
lasers, each with its own point defence targeter in an independent
barbette can engage targets at short and medium ranges. Unlike the other
non-tank versions of the Wraith, the Ghost class vehicles are intended
to take part in TTT engagements and retain the full tank armour.
 
  The Ghost has enough spare power (8.7MW) to augment its weapon or
sensor suite, as needed.
 
 
  CraftID: Ghost Mark 1 ADA Vehicle, TL12, MCr16.054
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=52F, Loaded=180.054 tons,
           Unloaded=179.571 tons
    Power: 1/2, Fusion=84MW, Dur=165/496 hrs
     Loco: 1/2, StdGrav=500 tons, Max=1593 kph, Cruise=1194 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000),
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
2*10MW Pulse Laser -   30/3     10  Vdist(25)  3     4.5    H     80
3*1MW Beam Laser   -   10/2      5  Dist(5)    2     3.0    H     40
 
      Def: Sandcaster*30, Point Defence targeting for all weapons
  Control: Comp=2/bis*2, HUD*3
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=6.8988kl, ObjSize=Avg, EmLevel=Faint
 
 
                         Selkie Light Grav Tank
 
 
  The Selkie, designated light only because of its armament, is a
development of the Wraith grav tank. The weapons are installed in a
remote turret and the crew is inside the hull. The Wraith design has
been copied even to the point of carrying a heavy fusion gun and a laser
but the decreased power requirement of the Selkie allowed a bigger grav
unit to be installed and thus the speed has been drastically increased.
 
 
  CraftID: Selkie Mark 1 Light Grav Tank, TL12, MCr12.1
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=52F,
           Loaded=187.62 tons, Unloaded=187.93 tons
    Power: 2/4, Fusion=93Mw, Dur=4/12 days
     Loco: 1/2, StdGrav=600 tons, Max=2280 kph, Cruise=1710 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
25Mw Beam Laser   -    47/4     50  Rgnl(125)  2    30.0    H     40
FX-12 Fusion Gun  -    67/5     30  VDist(18)  2    45.0    H     40
0.5Mw Beam Laser        5/2      4  Dist(2.5)  2     1.5    H     40
 
      Def: Sandcaster*30, Point Defence targeting
  Control: Comp=1/bis*2, HUD, COmpLinked*6
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=4.3733kl, ObjSize=Avg, EmLevel=Faint
 
 
                           Wisp Recce Vehicle
 
 
  A member of the Wraith family, the Wisp is mainly employed in recce
companies. It retains the sensor suite of the Wraith tanks, but the
downgraded weapons and armour provide a significant drop in weight and a
commensurate increase in speed.
 
  The Wisp is not intended for TTT (tank to tank) engagements. It is
used to engage mechanized infantry vehicles or serve as perimeter or
flanking force. Enough spare power (6.75MW) is retained to augment the
weapon or the sensor suite as needed.
 
 
  CraftID: Wisp Mark 1 Recce Vehicle, TL12, MCr7.516
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=26F, Loaded=92.52 tons
           Unloaded=91.82 tons
    Power: 1/2, Fusion=84MW, Dur=10/30
     Loco: 1/2, StdGrav=500 tons, Max=3060 kph, Cruise=2295 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
25MW Beam Laser    -   47/4     50  Rgnl(125)  2    30.0    H     40
 
      Def: Sandcaster*30, Point Defence targeting for laser
  Control: Comp=1/bis*2, HUD*2
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=10.08, Cargo=0.3620kl, ObjSize=Small, EmLevel=Faint
 
 
                        Wraith Medium Grav Tank
 
 
  The Wraith was designed as a heavily armed medium tank. Weapons are
installed in a remote turret, the crew - inside the hull. Standard
doctrine calls for use of the laser for long range fire and for the
fusion gun for medium range or closer. Indeed, the laser and fusion gun
cannot fire simultaneously. The 0.5MW laser is operated by the commander
from inside the hull and fires in a 70 degree arc forward.
 
  An extensive sensor and computer suite allowed the designers to
simplify the control system of the craft even beyond the existing level,
up to and including removal of the commander, but most customers prefer
to settle for a lower endurance and larger crew in order to retain the
tactical advantage accorded by a tank commander.
 
 
  CraftID: Wraith Mark 1 Medium Grav Tank, TL12, MCr9.03
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=52F,
           Loaded=193.1273 tons, Unloaded=192.6303 tons
    Power: 2/4, Fusion=105MW, Dur=129/388 hrs
     Loco: 1/2, StdGrav=500 tons, Max=1431 kph, Cruise=1073 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
50MW Beam Laser   -    55/4    100  Rgnl(250)  2    45.0    H     40
FX-12 Fusion Gun  -    67/5     30  VDist(18)  2    45.0    H     40
1MW Beam Laser    -    10/2      5  Dist(5)    2     3.0    H     40
0.5MW Beam Laser  -     5/2      4  Dist(2.5)  2     1.5    H     40
 
      Def: Sandcaster*30, Point Defence targeting for the 1MW laser
  Control: Comp=1/bis*2, HUD*2
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=6.8988kl, ObjSize=Avg, EmLevel=Faint
 
 
                         Zombie Heavy Grav Tank
 
 
  The Zombie is a member of the Wraith family of vehicles and is
equipped with maximum armour available at the tech level. An increased
armour fit required a more extensive grav unit to maintain speed on par
with the Wraith and the weapon fit is sparser in order to conserve
weight, space and power. Because of the increased weight, duration
suffers a marked decrease.
 
  As in the Wraith, the laser is installed are in a remote turret. The
extensive sensor and computer suite allows two persons to operate the
tank. For crew convenience, roomy seats are provided.
 
 
  CraftID: Zombie Mark 1 Heavy Grav Tank, TL12, MCr10.845
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=60F,
           Loaded=310.688 tons, Unloaded=310.547 tons
    Power: 2/4, Fusion=129MW, Dur=31/93 hrs
     Loco: 2/4, StdGrav=760 tons, Max=1431 kph, Cruise=1073 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
50MW Beam Laser   -    55/4    100  Rgnl(250)  2    45.0    H     40
 
      Def: Sandcaster*30, Point Defence targeting for the laser
  Control: Comp=1/bis*2, HUD*2
    Accom: Seats=Roomy*2 (Commander/Gunner Driver), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=2.0096kl, ObjSize=Avg, EmLevel=Faint
 
                         Cato Command Post APC
 
 
  Designed to operate as mobile command posts for any vehicle or
infantry formations, the Cato command post APCs are nevertheless an
unfinished design. It has not been decided what to do with some 28kl of
space and these were left unused for future expansions.
 
  Command and Control functions are assisted by the most powerful
computer possible, which also accounts for 84% of the vehicle cost. The
weapon fit is minimal in order to conserve power while maintaining high
speed.
 
  It has been noted in recent operations that 4 men on command staff is
not always enough and there are now plans to increase the power supply
of the craft, the locomotion section and install two additional roomy
seats. This will, at least partially, employ the empty space.
 
 
  CraftID: Cato Command Post APC, TL12, MCr22.93
     Hull: 8/18, Disp=8, Config=1AF, Armour=40F, Unloaded=111.669 tons
           Loaded=112.667 tons
    Power: 1/2, Fusion=40MW, Dur=20/60
     Loco: 1/2, StdGrav=320 tons, Max=1950 kph, Cruise=1462 kph, NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Laser=FarOrbit(500,000),
           Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, T-Laser*12, R-Radio*144,
           R-Maser*144, R-Laser*144
           Panels=CompLinked(Transmit/Receive)*72
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
5MW Beam Laser     -   28/3     10  VDist(25)  2     4.5    H     40
 
      Def: Sandcaster*10
  Control: Comp=6*2, LargeHoloDisplay
    Accom: Seats=Roomy*2 (Driver, Commander), Seats=Roomy*4, basic env
           basic ls, grav plates, inertial comp
    Other: Fuel=14.4kl, Cargo/Empty=28.384kl, ObjSize=Avg, EmLevel=Faint
 
                            Corbulo Grav APC
 
 
  The Corbulo APC is intended to carry an infantry squad into battle
while providing a reasonable protection from light anti vehicle fire.
Three light lasers and a plasma gun are pintle mounted - two over the
infantry compartment and one laser and the plasma gun together over the
commander's position. The plasma gun, when firing, pre-empts power from
the lasers. The fighting compartment is provided with firing ports and
roomy seats to allow easy carriage of fully equipped infantry. Field
reports indicate that the vehicle is underpowered, and studies are now
conducted with a vehicle equipped with a 250 ton grav unit. This vehicle
model has not yet been manufactured in great quantities.
 
 
  CraftID: Corbulo Grav APC, TL12, MCr3.738
     Hull: 8/18, Disp=8, Config=1AF, Armour=40F, Unloaded=105.541 tons,
           Loaded=114.905 tons
    Power: 1/2, Fusion=40MW, Dur=30/90
     Loco: 1/2, StdGrav=200 tons, Max=840 kph, Cruise=630 kph, NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
3*5MW Beam Laser   -   28/3     10  VDist(25)  2     4.5    H     40
PB-12 Plasma Gun   -   54/5     20  VDist(7.8) 2    30      H     40
 
      Def: Sandcaster*10
  Control: Comp=0bis*2, HUD, DynLinked*5
    Accom: Seats=Roomy*2 (Driver, Commander), Seats=Roomy*12, basic env
           basic ls, grav plates, inertial comp
    Other: Fuel=21.6kl, Cargo=7.852kl, ObjSize=Avg, EmLevel=Faint
 
                     Fabius Mark I Support Purifier
 
 
  The Fabius support purifier is yet another member of the Corbulo
family. In order to accommodate the minimum size of purifier speed was
sacrificed to an almost an unacceptable degree. The purifier can
replenish a Flavius type tanker in six and a half hours.
 
  The reason for retaining armour remains unclear, since these craft are
not supposed to operate in a TTT engagement.
 
 
  CraftID: Fabius Mark I Support Purifier, TL12, MCr3.3
     Hull: 8/18, Disp=8, Config=1AF, Armour=40F,
           Unloaded=155.232 tons, Loaded=155.76 tons
    Power: 1/2, Fusion=24MW, Dur=13/39
     Loco: 1/2, StdGrav=200 tons, Max=300 kph, Cruise=225 kph, NOE=75 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*12
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000), HvyRobotArm,
           LightRobotArm, ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
2MW Pulse Laser    -   12/2     5   Dist(5)    3     3      H     80
 
      Def: Sandcaster*10
  Control: Comp=0bis*2, HUD
    Accom: Seats=Roomy (Driver/Operator), basic env, basic ls, grav plates,
           inertial comp
    Other: Fuel=7.512kl, Purifier=80kl/6hrs, ObjSize=Avg, EmLevel=Faint
 
                         Flavius Combat Tanker
 
 
  This example of the Corbulo vehicle family is intended to operate in
concert with the Fabius series support purifiers. The extensive fuel
tank is augmented with four refuelling probes. Refuelling probes are
extended at the operators command and the refuelling process itself is
the responsibility of the daughter craft.
 
 
  CraftID: Flavius Combat Tanker, TL12, MCr3.3
     Hull: 8/18, Disp=8, Config=1AF, Armour=40F,
           Unloaded=91.232 tons, Loaded=97.3579 tons
    Power: 1/2, Fusion=24MW, Dur=10/30
     Loco: 1/2, StdGrav=200 tons, Max=1200 kph, Cruise=900 kph, NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*12
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000), HvyRobotArm,
           LightRobotArm, ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
2MW Pulse Laser    -   12/2     5   Dist(5)    3     3      H     80
 
      Def: Sandcaster*10
  Control: Comp=0bis*2, HUD
    Accom: Seats=Roomy (Driver/Operator), basic env, basic ls, grav plates,
           inertial comp
    Other: Fuel=5.76kl, AuxFuel=81.752kl, RefuellingProbes*4, ObjSize=Small,
           EmLevel=Faint
 
                       Honorius Ammunition Tender
 
 
  This example of the Corbulo vehicle family is intended to resupply
Scipio and Varro artillery vehicles. Capable of carrying 2.5 loads of a
Varro MLRS or 1.65 loads of Scipio GravArty, the Honorius suffers less from
the limitations of the power supply and locomotion systems than the
Fabius Purifier, but is still rather slow. The need for a second
crew-member to man the AP laser and carry out resupply while moving has
been noted and plans to augment the vehicle with a manned turret are
afoot.
 
 
  CraftID: Honorius Ammunition Tender, TL12, MCr3.3
     Hull: 8/18, Disp=8, Config=1SL, Armour=40F,
           Unloaded=91.232 tons, Loaded=131.358 tons
    Power: 1/2, Fusion=24MW, Dur=10/30
     Loco: 1/2, StdGrav=200 tons, Max=600 kph, Cruise=450 kph, NOE=150 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*12
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000), HvyRobotArm,
           LightRobotArm, ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
2MW Pulse Laser    -   12/2     5   Dist(5)    3     3      H     80
 
      Def: Sandcaster*10
  Control: Comp=0bis*2, HUD
    Accom: Seats=Driver (Driver/Operator), basic env, basic ls, grav plates,
           inertial comp
    Other: Fuel=5.76kl, ObjSize=Small, EmLevel=Faint, AmmoLoad=210*24cm
           rockets or 660*20cm MD rounds
 
 
                Paullus Heavy Armoured Recovery Vehicle
 
 
  Member of the Corbulo family, the Paullus armoured recovery and
battlefield repair vehicles are intended to support any combat craft up
to 800 tons in weight. A heavy grav unit and an array of heavy robot arms
allows the Paullus to carry other craft clamped under it. Other,
simpler, repairs may be made from inside the vehicle using the light and
medium robotic arms. A sizable quantity of spare parts and complete
field-installable modules may be carried without loss of performance.
 
  The 2MW laser is manned by the chief recovery operator.
 
 
  CraftID: Paullus Heavy Armoured Recovery Vehicle, TL12, MCr8.2453
     Hull: 8/18, Disp=8, Config=1AF, Armour=40F,
           Unloaded=185.303 tons, Loaded=212.9624 tons
    Power: 2/4, Fusion=126MW, Dur=10/30
     Loco: 2/4, StdGrav=1200 tons, LoadedMax=3640 kph, LoadedCruise=2730 kph,
           ClampLoad=100 tons: Max=2720 kph, Cruise=2040 kph
           ClampLoad=200 tons: Max=2065 kph, Cruise=1548 kph
           ClampLoad=300 tons: Max=1560 kph, Cruise=1170 kph
           ClampLoad=400 tons: Max=1149 kph, Cruise=861 kph
           ClampLoad=500 tons: Max=819 kph, Cruise=614 kph
           ClampLoad=600 tons: Max=571 kph, Cruise=428 kph
           ClampLoad=877 tons: Max=120 kph, Cruise=90 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*12
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000), HvyRobotArm*4
           MediumRobotArm*2, LightRobotArm*2, ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Form
      Off: Hardpoints=1
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
2MW Pulse Laser    -   12/2     5   Dist(5)    3     3      H     80
 
      Def: Sandcaster*10
  Control: Comp=1*2, HUD*3
    Accom: Seats=Roomy*3 (Driver, Chief Recovery Operator, Recovery
           Operator), basic env, basic ls, grav plates, inertial comp
    Other: Fuel=15.12kl, Cargo=26.601kl, ObjSize=Avg, EmLevel=Faint
 
                  Scipio Heavy Artillery Grav Vehicle
 
 
  Intended for indirect fire support, the Scipio is a member of the
Corbulo vehicle family. Sufficient ammunition is carried to maintain
fire for a reasonable time. The 5 MW lasers are in side sponsons and
are intended for AP fire only.
 
  Increased armour and the need to carry ammunition have lowered speeds
to an unacceptable level. An upgrade programme is envisaged to raise the
speed to at least 1000 kph at the price of endurance or ammunition
storage. So far these plans have not been put into action.
 
  A heavy robotic arm is provided to assist combat resupply.
 
 
  CraftID: Scipio Heavy Artillery Grav Vehicle, TL12, MCr8.3
     Hull: 9/21, Disp=8, Config=1SL+Turret, Armour=50F,
           Unloaded=243.094 tons, Loaded=269.462 tons
    Power: 2/4, Fusion=114MW, Dur=10/30
     Loco: 1/2, StdGrav=400 tons, Max=540 kph, Cruise=405 kph, NOE=135 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000), HvyRobotArm
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
20cm Mass Driver  400  ---------------- (see below) ----------------
        HE              29      28  VDist(45)  2     60     L     60
        HEAP            56      20  VDist(45)  2     60     L     60
        KEAP            43      20  VDist(45)  2     60     L     60
        KEAPER          43      25  VDist(45)  2     60     L     60
        Flechette       29       4  VDist(45)  2    150     L     60
        Illum            -       -  VDist(45)  2    135     L     60
2*5MW Beam Laser   -   28/3     10  VDist(25)  2      4.5   H     40
 
      Def: Sandcaster*30
  Control: Comp=0bis*2, HUD*3
    Accom: Seats=Roomy*3 (Driver, Commander, Gunner), basic env, basic ls,
           grav plates, inertial comp
    Other: Fuel=13.68kl, Cargo=1.41kl, ObjSize=Avg, EmLevel=Faint
 
                           Varro MRL Vehicle
 
 
  Intended for indirect fire support, the Varro is a member of the
Corbulo vehicle family. The gigantic turret may not be operated while
the vehicle is moving faster than 300 kph since it compromises the
streamlining of the vehicle. The 5MW laser is equipped with a PD module
and is located in a small subturret mounted on top of the rocket
launcher assembly.
 
  The vehicle carries 12 missiles ready for fire in the rocket launcher
assembly and an additional load of 72 missiles in the ammunition hold. A
heavy robotic arm is provided to assist combat resupply.
 
 
  CraftID: Varro MRL Vehicle, TL12, MCr13.78
     Hull: 12/28, Disp=8, Config=1AF+Turret, Armour=50F,
           Unloaded=283.3424 tons, Loaded=304.7924 tons
    Power: 2/4, Fusion=90Mw, Dur=20/60
     Loco: 2/4, StdGrav=800 tons, Max=1770 kph, Cruise=1327 kph, NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
           Channels=T-Radio*12, T-Maser*12, R-Radio*144, R-Maser*144
           Panels=CompLinked(Transmit/Receive)*24
  Sensors: EMM, EMSActive=Cont(5000), EMSPassive=Cont(5000), HvyRobotArm
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
24cm Rocket Tube   12  ---------------- (see below) ----------------
        HE              33      34  VDist(70)  2     65     H     12
        HEAP            63      24  VDist(70)  2            H     12
        KEAP            41      24  VDist(70)  2            H     12
        KEAPER          41      29  VDist(70)  2            H     12
5MW Beam Laser     -   28/3     10  VDist(25)  2      4.5   H     40
 
      Def: Sandcaster*30, PD Targeting for laser
  Control: Comp=3*2, HUD*3
    Accom: Seats=Roomy*3 (Driver, Commander, Gunner), basic env, basic ls,
           grav plates, inertial comp
    Other: Fuel=21.6kl, Cargo=2.78kl, ObjSize=Avg, EmLevel=Faint,
           AmmoStorage=72 missiles (6 full loads)
 
 
                          Light Liason Vehicle
 
 
  This light speeder is the standard liason craft of of junior command
ranks in many TL12 ground armies. The cramped seats are a cause for
constant complaint among the users, but no plans are afoot to modify
the existing arrangement. The cargo capacity is negligeable, and most of
the time, cargo is carried in lieu of the fifth passenger.
 
 
  CraftID: Light Liason Vehicle Mk 2, TL12, Cr419,200
     Hull: 1/3, Disp=1, Config=1AF, Armour=3F, Unloaded=3.211 tons
           Loaded=3.2244 tons
    Power: 1/2, FuelCell=0.9, Duration=2/6
     Loco: 1/2, LP-HGrav=8 tons, Max=1590 kph, Cruise=1193 kph, NOE=160 kph
           Accel=1.48G
     Comm: Radio=Regional(500), Maser=VDist(50)
  Sensors: Radar=VDist(50), Headlights*2, ActObjScan=Diff, ActObjPin=Diff
      Off: -
      Def: -
  Control: Comp=0bis*2, DynLink*6
    Accom: Crew=1 (Driver), Seats=Cramped*5, basic ls, basic env
    Other: Fuel=0.192kl, Cargo=0.001kl, ObjSiz=Small, EmLevel=Mod
 
                          Medium Cargo Vehicle
 
 
  The MCV is used to move medium cargoes at a fairly high speed. The
cargo hold is not pressurized or compensated, and soldiers may not be
carried in it. The vehicle is especially thin-skinned and should never
be used in combat engagements.
 
 
  CraftID: Medium Cargo Vehicle Mk 3, TL12, Cr1,949,480
     Hull: 8/16, Disp=8, Config=1AF, Armour=3F, Unloaded=49.008 tons
           Loaded=129.042 tons
    Power: 1/2, Fusion=27Mw, Duration=8/24
     Loco: 1/2, StdGrav=260 tons, EmptyMax=3400 kph, EmptyCruise=2555 kph,
           LoadedMax=1200 kph, LoadedCruise=900 kph, NOE=160 kph,
           EmptyAccel=4.3G, LoadedAccel=1.0G
     Comm: Radio=Regional(500), Maser=VDist(50)
  Sensors: Radar=VDist(50), Headlights*2, ActObjScan=Diff, ActObjPin=Diff
      Off: -
      Def: -
  Control: Comp=0*2, DynLink*59
    Accom: Crew=3 (Driver, Second Driver, Assistant), Seats=Cramped*3,
           basic ls, basic env
    Other: Fuel=5.184kl, Cargo=80.0340kl, ObjSiz=Small/Avg, EmLevel=Mod
 
                    Type F6 and F6-IP Heavy Fighter
 
 
  The F6 fighter is designed to function as a light fleet defence unit.
It can also maintain long range patrols and function as a light SDB. The
greatest failing of the fighter is the small computer, and a modified
model (Type F6-IP) is available. The data in brackets is for the F6-IP.
 
  The turret is a hybrid unit containing a single TL12 fusion gun and a
triple sandcatser. Combat mode takes twice the power of running mode.
The two control seats and the controls are located between the two small
staterooms.
 
 
  CraftID: Type F6 Heavy Fighter, TL12, MCr107.315 (85.852) [MCr100.012]
     Hull: 38/95, Disp=40, Config=1AF, Armour=60F, Unloaded=2269.33 tons,
           Loaded=2277.43 tons
    Power: 16/32, Fusion=1392Mw, Dur=7/14 [6/12]
     Loco: 7/14, Maneuver=6, Max=972 kph, Cruise=729 kph, NOE=160 kph,
           Agility=1, EmergencyAgility=2, Accel=6
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
           Channels=T-Radio*36, T-Laser*36, T-Maser*36, R-Radio*432,
           R-Laser*432, R-Maser*432
           Panels=CompLinked(Receive/Transmit)*144
  Sensors: EMM, HighPenDensit=50m, NeutrinoSensor=1Mw,
           ActiveEMS=FarOrbit(500,000)*3, EMSJammer=FarOrbit(500,000)*3,
           PassiveEMS=Intrstlr(2 parsecs)*3, ActObjScan=Routine,
           ActiveObjPin=Routine, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Routine, PassEnPin=Form
      Off: Hardpoints=1
 
                Fusion Gun=x04
                    Batt     1
                 Bearing     1
 
      Def: DefDM+5 [DefDM+8]
 
                Sandcaster=x03
                   Batt      1
                Bearing      1
 
  Control: Comp=2bis*3 [5*3], LargeHoloDisplay
    Accom: Crew=2 (Commander/Gunner, Pilot), SmallStaterooms*2, Seats=Roomy*2,
           basic env, basic ls, extended ls, grav plates, inetrial comp
    Other: Fuel=111.694kl [102.694kl], FuelScoops, ObjSize=Avg, EmLevel=Faint
 

------------------------------

Archive-Message-Number: 2601
Subject: Re: 2583 Laser Communications
Date: Sat, 13 Jul 91 15:05:51 PDT
From: Carl Fago <carlf@agora.rain.COM>

> Date: Thu, 11 Jul 1991 23:35 CDT
> From: KELLOGG@ducvax.auburn.edu
> Subject: (2583) Laser Communicators
> 
> Here is a quick question:
> 
> When a ship using a laser communicator is firing a sandcaster, won't that
> really mess up transmission?
> 
> That is the reason I have always used masercoms as opposed to lasercoms.
> 
> What are the prevailing opinions?

Really depends on which direction your laser is communicating in and the
direction of fire for your sandcasters.

The other thought is that the laser communications are on a different
frequency than the laser weaponry.  The sandcasters would be developed for
a specific range of laser weaponry frequency to optimize energy absorption.
This optimum frequency is probably different than for a communication
array.

I would liken your question to the following...

Can a radio transmission be received with intervening chaff?

I believe the answer is yes and thus laser communications can take place
with intervening sandcaster material.

- - -- 
+---------------------------------------------+------------------------------+
| *-=Carl=-*  INTERNET - carlf@agora.rain.com | Time is nature's way to keep |
|             DELPHI - WULFGAR                | everything from happening    |
| Carl Fago   Portland, OR                    | all at once.    -anon.       |
+---------------------------------------------+------------------------------+


------------------------------

End of TML Bundle
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